Marcel Eifert, am 25.04.2012, Seite 2 von 2
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Planet3DS.de: First things first: Hello Jens. Please introduce yourself to our readers.
Jens Andersson, Collecting Smiles: Hi! I’m the main developer of Colors! 3D. I’ve been working in the games industry for a long time, working on titles like The Chronicles of Riddick: Escape from Butcher Bay and The Darkness. I set up a mini-studio in San Francisco about a year ago and Colors! 3D is the first real title out of that.
Planet3DS.de: After the success of Colors! for the DS, the App became very popular among various systems. What was your motivation to create a version for the new 3DS?
Jens Andersson: The whole Colors! development has been a fantastic journey. What started as a hobby project is now available on multiple platforms, with a bunch of people across the globe contributing to it. The original Colors! was pretty much our open beta prototype and we’ve learn so much from that that which we’ve used to refine what Colors! is and should be. When the 3DS was released, we knew that people would want something like Colors! on it and we decided that it was time to take what we’ve been working on and shipping it for real.
Planet3DS.de: In Colors! 3D, are there any exclusive modes not featured in the other versions?
Jens Andersson: Colors! 3D is a much expanded and refined version of Colors! compared to any previous releases on almost all levels. Most prominently is the ability to paint in 3D. This is using a layer based system, which we are especially pleased with as we knew that a lot of people wanted to paint in 2D as well. Also new in Colors! 3D is the multiplayer/collaborative painting features where two people can paint on the same canvas. Finally, we also experimented with putting some coloring pages in there that have some tricks in there that makes it easy to stay within the lines and stuff, which should hopefully be appreciated by kids and people who are less confident at drawing.
Planet3DS.de: Was the development for the 3DS more difficult compared to the version you released for the iPhone?
Jens Andersson: In some ways, yes. I still consider the iPhone version more of a hobby project, and Colors! 3D has received much more attention and polish. I probably spent a couple of months on the initial iPhone release while on Colors! 3D, I’ve pretty much spent a whole year. Part of this is also due to working through everything with Nintendo. Compared to the App Store, Nintendo’s quality requirements are much higher which in some ways makes things more difficult, but more importantly I think it makes for better products.
Planet3DS.de: If you are not so skilled in painting, is there still fun to be had for those people, using Colors! 3D?
Jens Andersson: I certainly think so. I can’t paint, which is why I started on this project in the first place. Seriously though, almost everyone has had fun drawing or painting some time in their life, and just because your skills might compare to people who do it professionally, it’s still plenty of fun. We’ve really strived to make the core painting functionality really easy and fun to use for all skill-levels and looking at the online gallery, I think we’ve succeeded.
Planet3DS.de: This question may be a bit mean: Drawing on the 3DS - Tricky or smooth? Is it as simple as drawing on a Tablet?
Jens Andersson: I think it’s easier than almost any other platform out there. The type of screen that the 3DS uses allows for great responsiveness and precision – in my opinion better than the capacitive touchscreens that most phones use. The only thing that compares are drawing tables along with a PC, but I think the portability of the 3DS makes it a great complement to those.
Planet3DS.de: Will there be updates for Colors! 3D available in the future? For example DLC featuring new modes?
Jens Andersson: We can’t really say yet. We hope to do an update, but haven’t explored the possibilities of that with Nintendo yet. The update would probably primarily be about improved community features, but we might sneak in a few improvements to the overall painting experience as well.
Planet3DS.de: Could you tell us something about your upcoming projects? Are you maybe planning to develop something complete new for the 3DS?
Jens Andersson: In the near future we’ll keep focusing on Colors!, both to support what we’ve already shipped but also to take it to additional platforms. I’d very much like to see Colors! on Wii U for example, but nothing has been decided here yet. Also, it seems like the eShop is quickly becoming a great platforms for smaller developers like me, so at some point I hope to develop some of the game prototypes I’ve been working on into full games and publish them there.
The interview was held by Marcel Eifert [RGodless] for Planet3DS.de.